Yesterday I got an email from France confirming that my submission for this year’s Boulogne-Billancourt game design competition has been received. The reference number assigned to my game indicates that it is the 84th to be registered for the 2009 competition. Given that the deadline is now just three days away, this suggests that last year’s tally of around 142 submissions may not be matched.
Of course, it may also be the case that many designers (rather like myself!) tend to leave mailing their submissions until the last minute!
Update: The competition website is reporting 92 submissions as of 10th February.
Checking my old emails reveals that I shall now have to patiently wait until April to hear whether or not my game has made it through to the next phase. The submissions take the form of a ruleset, plus a photo and a ‘dossier’ that must include the description of the first three rounds of play in a typical game. From the submissions the organizers select around 50 games to go through to the second phase where playable prototypes are requested. My tile game Terraform made the cut last year, but narrowly missed out on being selected as one of the 13 finalists.
The game I have entered this year is another tile game (I like tile games!) called Mosaic Romanum, and I think it has at least as good a chance as Terraform did (hopefully a better one). I laboured hard to make make my prototype attractive — although am very well aware that a classy prototype is no guarantee of a classy game! — and so feel compelled to provide a sneek peak of the board and tiles in action so that you may marvel at my handiwork. The meeples came from a spare Carcassonne set I picked up in a charity shop for 50p.