BrettSpiel is a blog about board game design, written by game designer Brett J. Gilbert.

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LEGO Games Goes to Hogwarts!

This game isn’t news of course, either to the boardgame industry or to me, but I just wanted to share these great images of the forthcoming LEGO Games release Harry Potter Hogwarts — and at the same time offer a grateful tip of the hat to Huw Millington at Brickset for tracking them down in the first place.

So let’s recap: this is a boardgame, made of LEGO, about Harry Potter — it is therefore something of a perfect storm of unalloyed geekiness to the right sort of geek.

Someone like me, for example.

Plus, I am in the very fortunate position of having already played a late prototype of the game, and am very happy to confirm that it really is a whole lot of fun. The board itself is fantastic, and, just like those pesky Hogwarts’ staircases, actually moves around, twisting and sliding to create an ever-changing route through Hogwarts. It’s a great mechanism for any game, but in this case the elegant, tactile precision and weighty, engineered three-dimensionality of the board — in short, its essential ‘LEGO-ness’ — makes the experience incredibly satisfying and engaging, and quite literally a world away from anything a more traditional cardboard implementation of the same game could possibly have achieved.

Harry Potter Hogwarts is one of four new LEGO Games coming this autumn, along with Meteor Strike, Orient Bazaar and Atlantis Treasure (all of which have already been handily catalogued by Huw).

I have played prototypes of all four, and can genuinely recommend each and every one, but Harry Potter Hogwarts has to be my favourite. I have no insider knowledge about the release schedule, or in which international markets in 2010 the games will be released, but my guess is that Harry Potter Hogwarts, at the very least, will be worldwide. There is the small matter of the first part of the Harry Potter and the Deathly Hallows movie coming along in November, after all.

Last year I reported on the impending launch of the LEGO Games, and later got the low-down on the development process from LEGO’s lead designer Cephas Howard. Since then I have been extremely lucky to meet the design team and discover more about the great games yet to come… about which I must be duly tight-lipped.

To quote River Song: “Spoilers!”

Scurra said...

July 30, 2010 10:49 pm

Have had the chance to play this myself now, and I loved it too. Sure it's only a "kids" game (I mean, the tactics were not exactly subtle) but the sheer smoothness of the base design along with the positive invitation to build your own infrastructure on top makes it a winner.

I'd swear that dice had four "rotate" symbols on it though!

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