In which I can finally, with great excitement and not a little pride, take the wraps off ‘Divinare’ — the new name for my game Oracle Pathway!
Yesterday, Asmodee made the first public announcement of the game by featuring it in their 2012 schedule, and included this not-quite-100%-final-just-yet box artwork. I have been bursting to share more about the game with the world for months, and now I can!
Divinare — Latin for “to foresee” — features the most wonderful and evocative artwork by French illustrator Benjamin Carré and is set in Victorian London at the very end of the 19th Century. Players test their predictive powers of chiromancy, crystallomancy, tasseomancy and astromancy, and take the part of one of four colourful characters to compete in the illustrious ‘International Contest of Mediums’.
My game will take its place in Asmodee’s line-up alongside Bruno Cathala & Serge Laget’s Mundus Novus: The two games share not only Latinate names, but Asmodee’s stylish new compact box format too! I am honoured, truly, to be in such distinguished company.
Philippe and the team at Asmodee have taken the greatest of care to craft my little game into something that can take on the world, and I cannot adequately express my gratitude for all their hard work and creative, thoughtful endeavour. Not that their work is done yet! There is still much to do before the game can be published in April, but for me that date cannot come soon enough. Stay tuned for more details soon!