BrettSpiel is a blog about board game design, written by game designer Brett J. Gilbert.

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Bits & Pieces: Divinare, LEGup, Playtest



In precisely one month’s time Divinare will be published by Asmodee in France. I’m not privy to exactly when the game will likely reach these shores — or American ones; or the German, Italian or Dutch borders either! — but I don’t think the waiting World will have to wait too long. Tick tock!


The story of Divinare’s development was featured in Episode 1 of Asmodee’s rather swanky new webcast La Tête dans le Pion — a ‘making of’ feature begins at 10:34, and is a lot of fun to watch, even if you don’t understand the très rapide French voiceover. The gameplay will be covered in the forthcoming Episode 2.

If you can’t wait, TricTrac TV recorded a gameplay video at the Cannes Games Festival, which shows off the artwork and components.

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Vintage Visuals: ‘Rainbow’, c. 1920


I recently tweeted about my small stash of early-to-mid 20th-Century card games — the accumulated harvest of an erstwhile eBay habit! — and their often wonderful visual design. This seemed to pique enough people’s curiosity, so for the interested reader here are some images of the first game out of the metaphorical hat: Rainbow.

I can’t find any additional information about the game, but the British patent number suggests that the patent was granted during 1920, most probably in the latter half of that year. Which, if you consider the design on the back of the cards, presents an interesting confluence of history: this is precisely the period during which Adolf Hitler adopted the swastika as the symbol of the Nazi Party.


Brethren of the Coast WINS the Hippodice 2012 Game Design Contest!


We were schooner-rigged and rakish
With a long and lissom hull,
And we flew the pretty colours
Of the crossbones and the skull;
We’d a big black jolly roger
Flapping grimly at the fore,
And we sailed the Spanish waters
In the happy days of yore.

John Masefield, Long John Silver

I am thrilled to announce that my card game Brethren of the Coast has been announced as the winner of this year’s Hippodice game design contest in Germany. The Hippodice organizers have not yet themselves published the results — so I sincerely hope that I am not jumping anyone’s gun! — but the news comes from no-less a gaming authority than the Spiel Des Jahres website. A trusted sourced, I think we can all agree.

I spotted my own name, quite by chance, in the @SpieldesJahres twitter feed — something that would surely raise the eyebrows of even the most phlegmatic of game designers — and I will post more details soon. But for now: Go me!

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